version 1.7.2
FIXED:
[FIXED]
Infected hear perfectly through objects (noise reduced by 50% through an object) [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
[FIXED]
Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
[FIXED] States where animal might stop walking around (now should walk around more)
[FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
[FIXED] Hatchet/Crowbar requires reloading (
https://dev-heaven.net/issues/34903 )
[FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug (
https://dev-heaven.net/issues/34283 )
[FIXED] Duplication Exploit on object pickup (
https://dev-heaven.net/issues/34031 )
[FIXED] Not full magazines disappear when you reconnect (
https://dev-heaven.net/issues/33998 )
[FIXED] Dead bodies still have the heart beat for low humanity (
https://dev-heaven.net/issues/35050 )
[FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
[FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
[FIXED]
Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
[FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
[FIXED] Error reports are almost invisible (has now been fixed)
[FIXED] Daylight calculations causing slight FPS issue
NEW:
[NEW]
Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state [NEW] Aubility now dampened in rain and increased by fog
[NEW] Exponent driven probability introduced into visibility calculation
[NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
[NEW]
Set Bear Traps that break player and infected legs, kills animals, when activated [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
[NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
"la neve la fa sempre fatto...e adesso si è finito il mondo picchè ca' fatt la nev. Chi ci ni endr lu cummun chi ci ni endr; quest è la questione che depende dalla natura...ha fatt la neve: oddio! oddio! nin mbutem shi, addu ita i? shteteve alla cas'....!!!"