ElPube ha scritto:Come disse qualcuno a suo tempo : "sono troppo vecchio per queste stronzate" ; è un tentativo di deviare la serie Battlefield (da non confondere con Bad Company) verso le consolle, contemporanemanete si sviluppa Bad Company 2 anche per PC e quando finalmente uscira Battlfield 3 (di cui al momento non esiste niente) avremo un Battlefield annacquato allo stile consolle .
Gustav Halling ha scritto:Will there be any ships in the game?
BF1943 have 2 hangar ships and and LCVP’s.
Is there any support for clan matches?
There will be support for Private Matches in BF1943.
How many kits will there be in BF1943?
We have focused down the number of kits to 3 kits that enables you to do almost everything that you could do in BF1942 with 7 kits!
* Infantry - SMG, Hand grenades, Anti-tank rifle and a lethal Wrench!
* Rifleman - Semi-automatic Rifle (Garand etc), Rifle Grenade, Hand grenades, knife
* Scout - Bolt-action Sniper Rifle, Expack (C4), Pistol and sword/knife
Infantry and Scout seem to have some kind of anti-vehicle weapon, what about Rifleman?
Rifleman have his Rifle Grenade rifle that does damage to vehicles!
Is BF1943 a “Internet browser” game?
No, BF1943 is not a Internet browser game, it’s a download-only game on X360, PS3 & PC.
Is there any stats system?
Yes, BF1943 will use a stats system very much like the one in Bad Company.
Is there any medic packs or ammo crates on the levels?
No BF1943 wont have either.
* BF1943 uses a regenerating health system
* BF1943 uses a replenish ammo system
The ammo system is balanced with reload and overheat systems. You still will have clips with 5/8/30 rounds that needs reloading.
Expacks and AT rockets are coming in “bundels”, you can fire the amount of rockets you have pretty fast, then a tweaked timer kicks in to reload the bundle!
All this together will give you an gaming experience where you don’t need to run around looking for crates and can focus on what’s fun, pwning some enemies! =)
How does the Air Raid work?
The Air strike can be called in by anyone and it’s controlled by that person!
How does the recoil and deviation system work?
BF1943 uses my new weapon design that instead of randomizing bullets in a big circle as in many other games, your bullets will instead “walk” after each other.
This doesn’t mean that it’s easier to use the weapons but they will be easier to learn, control and master!
Is there any unlocks?
We wanted to give all players the same experience from start and thats why we will not use unlocks but give you all the weapons and gadgets from the start!
But our stats system will give you things to hunt for instead!
Why does BF1943 have a 24 players?
64 players are of course awesome but will all good there is some hurting also. I can assure you that the 24 player limit is not about us being lazy but the experience of a massive battlefield is not bound to the amount of players!
And as many of you remember most clan wars where player with 8vs8 or 12vs12 and what we have seen many of the 64-player servers are mostly half-full or having lack of performance.
We have made it sure that Battlefield 1943 will feel big and have a fast pacing, bf1942 actually had very low pacing! If you place 100 people in one room it feels very small, but if you put 100 people on the streets it seems like nothing!
24 players will give us the benefit of having full servers almost all the time and the whole map area is being used!
Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more then 24 players:
- 24 players are networked
- Almost as many physics driven vehicles with movable and destroyable parts
- All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.
If we did remove all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!
I cant see any minimap on the preview videos, is it removed?
BF1943 will have a minimap at release, it just haven’t been added yet =)
The videos you see are recorded from a pre-alpha build and is not always the final version!
Has anything been done about base raping for collecting stats?
Yes, BF1943 uses a anti-base-rape system that makes it impossible to get any stats inside enemy bases!
How are 24 players going to fill up the maps?
We have tweaked the map sizes to fit 24 players but still staying true to the original maps!
SAMVISE ha scritto:Tre saranno le classi a disposizione dei giocatori: Infantry, Riflemen e Scout. Al di là della classe scelta, tuttavia, tutti i giocatori sul campo di battaglia avranno sempre la possibilità di difendersi e sparare contro chiunque, anche se si tratta di un carroarmato. Le energie vitali, inoltre, si ricaricheranno automaticamente e i proiettili saranno infiniti. (che mer*a!!!!)
DICE, quindi, sta creando un gioco snello, immediato e adatto a qualsiasi tipo di giocatore. Scomparirà anche la possibilità di creare piccoli team d'assalto all'interno della squadra di appartenenza. Come precedentemente annunciato, le partite vedranno affrontarsi un massimo di 24 giocatori.
THE_WAR_IS_NEAR ha scritto:da quello che ho capito comunque, come avete giustamente detto, sarà un gioco alla portata di tutti e per questo infatti utilizzerà un motore grafico frostbite "depotenziato"...la sua uscita è prevista per quest'estate
bad company 2 invece sfrutterà a pieno il motore grafico frostbite e quelli della EA dichiarano che uscirà a fine anno...
battlefield bad company 2 mi ispira molto....anche perchè già vedendo i video di bad company, sicuramente potrà essere un ottima "base" per costruirci il nuovo PR.
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