Amsterdam ha scritto:Quindi?
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Amsterdam ha scritto:Quindi?
Apart from the previously mentioned "prone spam" fix, this is the only deviation change made for 0.9 that applies to all weapons.
Quote:
WEAPONS: Deviation on ALL hand held weapons modified. Full settle time for ANY weapon is not required unless you've been on the move for 5 seconds. This works linearly, so if you've been on the move for 1 second, you'll only require 1/5th of the settle time, for 2 seconds, 2/5ths etc. (jaymz) 11388
It's safe to say that basic deviation in 0.9 will function just like it does in 0.87 but with two major improvements,
1. Instaproning will be completely useless (unlike previously where hitting "z" and spraying would win every CQB engagement)
2. You will be able to make minor "wasd" corrections with almost no accuracy loss (unlike previously where just tapping any movement key reset all deviation to minimal accuracy)
No, we don't have leaning, sway, weapon collision or any of several features that can properly simulate weaponry handling in the FPS realm. But what we do have in place for 0.9 is a system that's far superior than what we're used to and will, dare I say, greatly improve both CQB and medium/long range firefights!
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