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Outside of that, sometimes the trickle is intended, sometimes it is just a resource issue. Vehicle inventory is planned and should be part of the CoreInventory system we have mentioned several times now. For example, being able to pull ammunition off a vehicle and not just a crate, but actually walk up, access a window that has grenades, magazines, etc. that you can customize your loadout within the confines of your role and weight requirements kind of like a Survival game. Similar functionality we plan to give to ammo crates from FOBs.