News: Si può scegliere in autonomia il tema, ognuno può usare quello che è più di vostro gradimento
0 Utenti e 1 Visitatore stanno visualizzando questo topic.
Hi Squaddies,Heads up, a new version is inbound: Version 5.1! We’re back from hunting those pesky chocolate rabbits, and we bring some additional stability to Squad, in the form of client and server crashes, gameplay improvements, and revised UI elements.Before we begin on the goodies we want to extend our thanks to all the people in the community, who have helped us fix some of these issues through sending us server logs, pictures of bugs, and improvement ideas, your help has been greatly appreciated.ChangelogCrash FixesFixed rare client side crash when a player joined a squad before they should be able to.Fix for the server crashing in certain rare conditions where a damage giver could not be identified.SystemsAdded the ability to stand up from prone when using jump key. Removed post process effect on scopes for now. Will be updated when we find a better implementation (5.0 implementation was not always matching with animations and fov).Tweaked settings increasing mip bias for lower settings, and increasing upper end texture pool size for higher settings.Fixed squad leaders being able to destroy fobs, as long as they kept holding down the use key, after they exited the interaction area.Game notifications have been improved and should now primarily show for admins, to help them manage their server and to keep ui bloat to a minimum.UIFont sizes in the hud has been tweaked to fit with the intended sizes again.Fixed the character limit for player names (Limit is now Steam default of 32). Added new directional cone to player’s icon in the minimap.Fixed icon z order so that the player’s icon is rendering above all other players.Medics and Squad Leaders will render on top of other player except for the player’s own icon.Fixed z ordering of ammo crates, they now draw on top of all playersChanged blinking speed of bleeding and incap icons from 1 Hz to 0.33 HzTurned off the pulse from the player’s icon.All kits now show up correctly on the squads list, matching your own squad's rolelist.MapsUpdated ChoraExpanded the playable area of the mapExpanded chora AAS v1 flag layout to include more of new playable areaDetail pass around the map.AdminFixed permanent bans not always sticking correctly.Updated permission settings, fixing reserved slots not working.Finally we want to put out a request to help us track down an annoying mass disconnect bug that we are getting intermittent reports on. If you are a server owner we request that you turn on verbose logging, and when any mass disconnects happen to please send us your logs as well as the exact time of the incident, to help us track down the root cause.Simply add the following to your Engine.ini file [Core.Log]LogOnline=VeryVerboseOffworld Out.
[Core.Log]LogOnline=VeryVerbose